CELESTA AUNGM
Kang Lo Directorate Gallente Federation
399
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Posted - 2015.02.04 20:38:00 -
[1] - Quote
Okay, your complaints about "Scotty" are understandable, but only to a small degree.
No matter what your play style, or your K/D ratio, or your squad-competence,GǪ there are CERTAIN things that Dust 514 will NEVER be able to perform for you (no matter what CCP earnestly tries to design for us playersGǪ) This is due to the fact that the factors in a human being that may make her a good "combatant" or "adversary" in a combat match, AREN'T factors that can be measured by the game stats, leaderboard numbers, log-in attendance, or number of previous wins per weekGǪ
The certain things the game CAN'T do for us are:
Auto-Spawn (known infamously as Smart-Deploy). No auto-mechanic in a game can properly judge the "best" place to plop you on the map based on numbers or objective locations, etc. The situation AT THE MOMENT has to be JUDGED TACTICALLY (what machine can do that for you??)
Anti-deployment into Battles Already Ending. What IS a "battle that's already lost or over"? We can easily tell a fight that's not worth joining (the logic is in how many reserves left PER how many minutes until an MCC blows---no, it's still a salvageable fight if I can help my team hack Objective A back---or when all the Nulls are red, and the map has blue uplinks all OVER the place, and both MCCs are 0% Shields and 50% damaged. We all agree, right?...) How does a "computer" judge when a fight is nearly ended? (60% completed, maybe a computer can judge, but not a "nearly ended" battleGǪ do we want the game to lock us out of a match simply because it's 60% done?).
Matchmaking by Scotty. A good, "even" match will be determined by sometimes which team was more cohesive, sometimes by whether the good uplink player decided to run uplinks or try HAVs this match, sometimes whether Celesta had a really crappy day at work today and really just feels like shooting at everything that moves instead of focussing on helping win this match, sometimes whether a really good vet player chose to run his barely-used alt character tonight,GǪ. sometimes on any combination of these factors. What machine (or Scot) can even detect any of these factors---yet they play a role in EVERY match you jump into.
Part of the beauty of being human, is that your mind and behaviour will constantly stupefy any machines trying to measure and match you. Just like in the online matchmaking sites, the website "machinery" can only do 45% of the work for you, and to make it successful YOU have to meet the other person halfway and MAKE it work. (YUCK)
But that's kinda the fun of a combat game too! All the Scotty/Auto/Balancer/matchmaker jazz is only going to help you 50% of the way. Beyond that, you are a DUCK being thrown into the water----you have to "judge" the situation super-slick fast, and contribute the remaining 50% in a way that can profit you and profit your (sometimes, yuck) team.
GǪI know it's not what we want to hear in a PS3 game we're hooked on (we want automation so we can rack up kills in every match and never get butchered in a hopeless skirmish). It's only going to frustrate you to dream that Dust will ever give you luxuries like pristine-balancing, and completely fair-n-even chess matches.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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